2.7 Billion Pixels can’t be wrong…
Monday, October 30th, 2006That’s the size of the new high-resolution imagery that we’re processing for the ‘Satellite Imagery’ of the SR2020 World Map. As we’ve said in our press blurbs, we’re using updated satellite files provided by NASA to increase the quality and definition of the Supreme Ruler 2020 map.
This creates a large number of technical challenges. Some of them can be overcome due to the fact that modern computers have more memory and hard drive space, but just like with SR2010 we don’t want to force our players to have high end machines. So we’re working on other solutions that include variable resolutions for different systems and different zoom levels, and ‘paging’ map data in and out as the map is scrolled. It will be essential to make this as smooth and seamless as possible, so that the higher resolution does not diminish the gameplay in other ways.
Already as I write this we have the game engine running at 4x the resolution of the World Map of the previous version, but that’s not nearly enough. The ‘Terrain Painting’ team has already reported that they need to see the full resolution (which will be many, many times higher still) so that matching terrain features to the imagery can be as accurate as possible.
So I’ll be continuing to work on the Imagery ‘Supercharger’ and, when it’s done, it will be one more of the ‘Next Generation’ pieces that I’m sure will catch the eye of both Supreme Ruler pros and new players alike.
Though one final problem to overcome will be that of game size - I’m not sure the world is ready to see a Strategy/Wargame in a ‘DVD-only’ package, or as 3GB Digital Download file. So I’ll also be looking at solutions that will help compress and otherwise keep things in managable packages. Good thing most of the world is covered in water!
– George.

