Unnoticed Potential
April 15th, 2008A recent post on the Paradox forum has had me scratching my head since yesterday. The user suggested our game wasn’t what he wanted since we don’t model a “present day real world”. This user felt that Supreme Ruler 2010 was a weird fantasy game because of a broken United States and a story of civil wars around the world. While the plausibility of the 2010 storyline could be defended as we watch oil break 112$ per barrel and the US teeter on the brink of a recession, it is true that it is a creative storyline that thankfully has not come true. With deadlines looming ahead of us I took the simple approach of offering that we believed there was plenty of audience for a “near future” game and that community mods might still create the scenario the player is looking for. Since yesterday it has occurred to me that I am selling the user - and our game - short.
Many of my comments on the forum still stand. The idea of trying to model a true “current day” map makes my head hurt just to consider the logistics. There are so many factors that simply cannot be modeled mathematically and so much development time would be taken away from features and AI to spend time working on accuracy and corrections of obscure data. But Supreme Ruler 2010 did make an attempt at a version of a close to present day map. While it did come after release, one of our late updates added a scenario to the game called World War III. While I don’t recall the start date, it was an attempt to give the players a World map in which they could play the major players in the world such as Germany, France, Russia, China or the US with some semblance to their real situations. The limitation of the engine did mean we had to create fictional amalgamations such as giving Cuba to the US and merging most South American countries but it did still offer a more realistic map than the game storyline. Of course I have a soft spot for that scenario since it was essentially a mod I made.
Even after development for 2010 had ended, I began to see flaws in the WWIII scenario. The concepts we began putting forward for Supreme Ruler 2020 were going to lead to a much better map balance than the original had been capable of and I got inspired to do further work on the side. A World War IV (for lack of a better name) version got released as a mod with a retouched economy and lower overall military build capacity. It was sort of a last kick at the can since the things I really wanted to see modeled would require real borders of real countries, more than the 32 player limit of Supreme Ruler 2010.
This is where much of the excitement over Supreme Ruler 2020 comes from for me personally. When George told us that yes, the engine would be able to support over 200 regions in a scenario, I immediately knew what I wanted to play – Canada on the world stage. Move over Mr. Harper!
Granted, the Scenario “World2020” may start a few years out, and we may not have as much coal mined in Poland as is mined today but we’ve not gone crazy with mass changes. Some military equipment has been retired, some new stuff added, a few construction projects planned for the next few years are completed in some countries but if you choose to play as Norway you can expect to be focusing on Petroleum production and Mexico is a good source for low cost Industrial and Consumer Goods. But I’d still suggest people give “Shattered World” a spin, it’s fun to watch Texas invade Oklahoma…
To see the thread that inspired this blog;
Paradox Forums
Chris Latour
BattleGoat Studios
chris@battlegoat.com
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